You have to pay attention to your THAC0, which tells you what you have to throw to hit an enemy with an AC of 0.ĭamage type also matters with certain armors having more or less protection vs certain types or are immune to some types of damage outright. Certain bonuses apply to attacker and defender. The attacker throws a D20 and if the value is lower than your AC you are hit, else the attacker misses. The damage gets subtracted from the hitpoints of your enemy.Īrmor class (AC) defines the probability of getting hit. ![]() 2D8 means you throw two eight-sided dice and count the sum of the two dice. 1D6 means you throw one six-sided die and count the sum of it. ![]() The damage itself is expressed in dice, so e.g. ![]() ![]() Baldur's gate I & II use a modified AD&D 2nd edition, if I'm not mistaken.
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